The Official Scrabble Players Handbook

Author: Drue K. Conklin
Publisher: Harmony
ISBN: 9780517525470
File Size: 40,84 MB
Format: PDF
Read: 912
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Explains the purposes, services, and activities of Scrabble Crossword Game Players, Inc., and details and illustrates various tactics, strategies, and techniques of informal and competition play

Player S Handbook Paladin

Author:
Publisher:
ISBN: 9780786952663
File Size: 50,66 MB
Format: PDF, ePub, Mobi
Read: 4801
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Speed up your game with official D&D® power cards. Players using Player's Handbook(R) Power Cards don't need to crack open a rulebook every time they cast a spell--all the crucial information is right in front of their eyes. Each and every class power appearing in the Player's Handbook has its own card. Simply select the cards for your character's powers and you're ready to play! This deck of 100 cards includes all the powers from Player's Handbook for the paladin, plus a few blank cards for players to use for other powers.

The Unofficial Nfl Players Handbook

Author: Ted Newsom
Publisher: Scarborough House
ISBN: 9780671476151
File Size: 40,28 MB
Format: PDF
Read: 1326
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Advanced Dungeons Dragons Players Handbook

Author: Gary Gygax
Publisher:
ISBN: 9780935696011
File Size: 25,61 MB
Format: PDF
Read: 5618
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Presents an introduction to Dungeons and Dragons with information on the rules, characters, weapons and gear, and game etiquette.

Frisbee Players Handbook

Author: Mark Danna
Publisher: Para Pub
ISBN: 9780915516155
File Size: 18,75 MB
Format: PDF, ePub, Docs
Read: 1553
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A brief history of the Frisbee accompanies detailed instructions on basic and advanced throwing and catching techniques

Player S Handbook

Author: Wizards RPG Team
Publisher:
ISBN: 9780786965601
File Size: 28,47 MB
Format: PDF, ePub, Mobi
Read: 7790
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A player's handbook for the newest edition of the role-playing game contains rules for character creation and advancement, backgrounds and skills, exploration, equipment, and spells.

The Rogue Mage Rpg Players Handbook

Author: Christina Stiles
Publisher:
ISBN: 9781622680153
File Size: 46,80 MB
Format: PDF
Read: 207
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"ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook Authors: Christina Stiles, Faith Hunter, Raven Blackwell Edited by Spike Y. Jones" It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the "ROGUE MAGE ROLE PLAYING GAME" you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring," "Seraphs," and "Hosts." The "ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK" features: - complete rules for all the mortal races of the "Rogue Mage" novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the "Rogue Mage RPG Master's Guide," everything needed to play "Rogue Mage" today. Grab your dragon-gun, we're goin' hunting!

Handbook Of Global Economic Governance

Author: Manuela Moschella
Publisher: Routledge
ISBN: 1136582886
File Size: 34,21 MB
Format: PDF, ePub, Docs
Read: 2327
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This book, in the Routledge International Handbooks series, tackles the issue of what the governance of the global economic and financial system looks like and what the prospects for its reform are. Specifically, the book will address the following three main themes: Governance; Functions of governance; and Problems and prospects of governance. The book will provide a thorough analysis of the issues at stake in designing international rules and institutions able to govern the global economy; illustrate and analyze virtually all the main institutions, rules, and arrangements that make.

The New Player S Handbook

Author: Zeb Cook
Publisher: Wizards of the Coast
ISBN: 9780786903290
File Size: 60,94 MB
Format: PDF
Read: 1874
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Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures

One Of The Living

Author: Various
Publisher: Eden Studios Incorporated
ISBN: 9781891153150
File Size: 24,63 MB
Format: PDF, ePub, Mobi
Read: 4120
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One of the Living is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find: New skills, qualities and drawbacks for those who survive, including some fresh metaphysics ideas and archetypes. Rules for scrounging and jerry-rigging in a post-apocalyptic world. A slew of new implements of survival. Suggestions for characters on how to use all the great new gear and abilities detailed. Guidelines for Zombie Masters for long-term Deadworld campaigning, including the psychological and technological effects of society's collapse . . . oh, and a bunch of cool new zombie Aspects. Details on a tiny community of survivors holed up in an isolated area. Eight new Deadworlds set many years after The Rise.