Quests

Author: Jeff Howard
Publisher: CRC Press
ISBN: 1439880816
File Size: 77,36 MB
Format: PDF, Kindle
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This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset. Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

The Four Vision Quests Of Jesus

Author: Steven Charleston
Publisher: CPG
ISBN: 0819231746
File Size: 12,25 MB
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A Choctaw Indian Christian bishop explores the teachings of the Bible through the lens of Native American tradition. Steven Charleston—an Episcopal bishop and Choctaw native—takes a unique and provocative look into the “vision quests” of Jesus, and considers Christian biblical interpretation from the perspective of Native American theology. In these inspiring parallels he finds an enlightening spiritual harmony between North American indigenous communities and four specific experiences of Jesus as portrayed in the synoptic gospels. From Jesus’s time in the wilderness, to the Transfiguration, to Gethsemane, and finally, to Golgotha, these quests offer insight into such topics as the need to enter the “we” rather than the “I” and the pursuit of freedom through discipline and concern for justice, compassion, and human dignity. The Four Vision Quests of Jesus reveals the values that are primary to the foundation of Native tradition and integral to Christian thought—the principles that lie at the very heart of what unites us all.

Living Like Indians

Author: Allan A. Macfarlan
Publisher: Courier Corporation
ISBN: 9780486406718
File Size: 80,66 MB
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Discusses the outdoor life and recreations of Native Americans

Dragon Bones

Author: Lisa McMann
Publisher: Simon and Schuster
ISBN: 1481456849
File Size: 23,24 MB
Format: PDF
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Trapped underground in the catacombs and made to transport the bones of ancient dragon rulers to the extracting room, where others extract the magical properties dormant in the bones, twin Thisbe must learn how to control her own fiery magic and use it to escape.

Interdisciplinarity

Author: Andrew Barry
Publisher: Routledge
ISBN: 1136658386
File Size: 70,72 MB
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The idea that research should become more interdisciplinary has become commonplace. According to influential commentators, the unprecedented complexity of problems such as climate change or the social implications of biomedicine demand interdisciplinary efforts integrating both the social and natural sciences. In this context, the question of whether a given knowledge practice is too disciplinary, or interdisciplinary, or not disciplinary enough has become an issue for governments, research policy makers and funding agencies. Interdisciplinarity, in short, has emerged as a key political preoccupation; yet the term tends to obscure as much as illuminate the diverse practices gathered under its rubric. This volume offers a new approach to theorising interdisciplinarity, showing how the boundaries between the social and natural sciences are being reconfigured. It examines the current preoccupation with interdisciplinarity, notably the ascendance of a particular discourse in which it is associated with a transformation in the relations between science, technology and society. Contributors address attempts to promote collaboration between, on the one hand, the natural sciences and engineering and, on the other, the social sciences, arts and humanities. From ethnography in the IT industry to science and technology studies, environmental science to medical humanities, cybernetics to art-science, the collection interrogates how interdisciplinarity has come to be seen as a solution not only to enhancing relations between science and society, but the pursuit of accountability and the need to foster innovation. Interdisciplinarity is essential reading for scholars, students and policy makers across the social sciences, arts and humanities, including anthropology, geography, sociology, science and technology studies and cultural studies, as well as all those engaged in interdisciplinary research. It will have particular relevance for those concerned with the knowledge economy, science policy, environmental politics, applied anthropology, ELSI research, medical humanities, and art-science.

Interactive Storytelling For Video Games

Author: Josiah Lebowitz
Publisher: Taylor & Francis
ISBN: 113612733X
File Size: 11,99 MB
Format: PDF, ePub
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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Newspaper World And Advertising Review

Author:
Publisher:
ISBN:
File Size: 54,72 MB
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Reasons For Our Hope

Author: H. Wayne House
Publisher: B&H Publishing Group
ISBN: 0805444815
File Size: 66,13 MB
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In the light of the threats posed to Christianity by militant Islam, intolerant secularism, and widespread misinformation (The Da Vinci Code, the Jesus Seminar, etc.), the necessity of informed and articulate defense of the Christian faith today can hardly be contested. Reasons for Our Hope offers a sophisticated yet accessible guide to "destroying speculations and every thought captive to the obedience of Christ" (2 Corinthian 10:5). The book's 31 chapters are divided into four sections: Apologetics Methodologies and Systems, Apologetics in Scripture and in History, Apologetic Problems, How to Use Apologetics in Engaging the World.

Creative Quest

Author: Questlove
Publisher: HarperCollins
ISBN: 006267059X
File Size: 69,50 MB
Format: PDF, Kindle
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NAMED A MOST ANTICIPATED BOOK OF 2018 BY Esquire • PopSugar • The Huffington Post • Buzzfeed • Publishers Weekly A unique new guide to creativity from Questlove—inspirations, stories, and lessons on how to live your best creative life Questlove—musician, bandleader, designer, producer, culinary entrepreneur, professor, and all-around cultural omnivore—shares his wisdom on the topics of inspiration and originality in a one-of-a-kind guide to living your best creative life. In Creative Quest, Questlove synthesizes all the creative philosophies, lessons, and stories he’s heard from the many creators and collaborators in his life, and reflects on his own experience, to advise readers and fans on how to consider creativity and where to find it. He addresses many topics—what it means to be creative, how to find a mentor and serve as an apprentice, the wisdom of maintaining a creative network, coping with critics and the foibles of success, and the specific pitfalls of contemporary culture—all in the service of guiding admirers who have followed his career and newcomers not yet acquainted with his story. Whether discussing his own life or channeling the lessons he’s learned from forefathers such as George Clinton, collaborators like D’Angelo, or like-minded artists including Ava DuVernay, David Byrne, Björk, and others, Questlove speaks with the candor and enthusiasm that fans have come to expect. Creative Quest is many things—above all, a wise and wide-ranging conversation around the eternal mystery of creativity.

Dragon Captives

Author: Lisa McMann
Publisher: Simon and Schuster
ISBN: 1481456814
File Size: 46,53 MB
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"Magical twins Fifer and Thisbe Stowe have spent their entire lives wishing for an adventure. When a dragon shows up claiming that his family is being kept as slaves in their homeland, the twins sneak off to the land of the dragons to help them"--